R&D · Development

Keep demanding development environments in one place

Connect authorised developers to build hosts, GPU workstations, test machines and Windows-only toolchains without reproducing every configured environment locally.

Developer deviceLoLaBuild & test host

Where it fits

Reach the environment the product already depends on.

01

Build and integration hosts

Connect to configured machines containing the repositories, SDKs, dependencies and build tools required by the team.

02

GPU development

Use workstation-class environments for game engines, AI experimentation, graphics and compute-heavy development.

03

Test and support machines

Inspect Windows-only applications, target environments and reproducible test systems from another endpoint.

Pilot checklist

Test the difficult workflow—not merely the desktop.

A useful development pilot includes the actual editor, build, test and review loop under realistic network conditions.

Choose the constrained environmentSelect the build host, GPU box or Windows machine that is costly or difficult to reproduce.
Define access boundariesDocument repositories, credentials, customer data, licences and user roles before inviting the team.
Measure the real taskValidate input response, visual quality, build time and collaboration during normal work.

See the access model

A configured workstation, reached from the developer chosen device.

The video demonstrates a GPU workload relevant to game development; other toolchains should be validated in their own pilot.

Developer working with code on a laptop connected to a workstation setup
Development workstationImage retained from the legacy LoLa website; selected because it shows a code-focused workstation rather than a generic office scene.
Game-development-adjacent GPU workloadExcerpted from the official “LoLa PC for Gamers!” video. It supports the game-development use case only; other development workflows require their own pilot. Watch the source video.

Next step

Test one complete development loop.

Tell us which host, tools and endpoint devices your team needs to connect.